Admixtures - Web Platform

The Document Center made it easier for CEMEX customers to
learn, operate equipment safely and save costs

admixtures dashboard display
Screen Capture - Admixtures Entry Point
The Product - Version 1

What is Admixtures?

Internally called The Mortars App, this web application is a B2B platform which serves CEMEX internal staff (ex.: dispatchers), external collaborators (ex.: contracted hauliers) and customers.

It was established as a regional project, complementing other global initiatives, but tailored to better comply with rules, standards and regulations across the European region: UK, France, Germany and Poland.

One of the core features of the platform was it’s modular architecture in regards to roles - entities - scope. One user would have only one role assigned, while the scope defines the entities which apply to that specific role. Here are some examples of entities: orders, shipments, trucks, inventory, locations, contacts, users.

How it started

What I was Tasked "TO DO"

When I joined the project, version 1 was already released.

Further work was required for the second release version. The main assignments I got from the client was to help external designer and technical team to better align with the company’s design language system, as well as to work with the business unit from UK in extending the solution.

During the kick-off meeting with the UK business unit, I understood few things that helped me formulate the problem statement:

tickets ideas from business
Main topics debated with the business unit
Collected Artifacts
artifacts displayed
Collection of Artifacts Gathered from Business and SME
The Problem Statement

How can I make it possible for CEMEX...
to better support their customers with access to business rules, best practices, industry news, manuals and trainings - all leading to a more cost-effective and safe handling of the leased equipment ...
AND to anticipate the customers needs through better feedback communication channels.

Getting Things Right

Aligning with The Business Scenarios

To make sure I did not miss any critical parts, I drafted the user stories, framed them from the main actors point of view and I illustrated the associated scenarios.

Those became useful in upcoming business calls and when I moved into sketching and wireframing.

As a customer I want to get trained and I want to obtain my certification, in order to properly operate and maintain the dry silo equipment.

diagram presenting the training flow

As a dispatcher from CEMEX, I want to receive customer's feedback (NPS / CSAT), in order to improve the service quality.

diagram showing dispatcher creating feedback form and making request to customer

As a customer I want to easily fix and proper maintain the equipment received from CEMEX in order to avoid downtime and reduce the maintenance costs.

diagram presenting the maintainance flow

As a customer I want to be able to provide feedback, ask questions or formulate a complain to CEMEX staff.

diagram showing customer initiating the feedback
WIREFRAMES

“This Looks Good, but Please Add a Bit of Colour”

This section gives an overview on the amount of wireframes generated after having an agreement with the Business Unit on the scenarios above. It’s a raw and unfiltered view of how this project looked behind the scenes.

Frequent CRUD Operations
Screen Capture (1 of 4): Frequent CRUD Operations
Training Creation and Assignments
Screen Capture (2 of 4): Training Creation and Assignments

The reason I chose this approach was based on previous experience working for the client and my expectation of a high volume of screens that would need to be created and rapidly modified from meeting to meeting. Aligning with the business and development team on the functionality the interface is capable to cover it’s a crucial step.

Doubts, observations and comments were added as “post-its” to increase visibility. I wanted to give everyone involved a chance to raise concerns and to be heard. Another reason to use those is that when I came across something I could not solve on the spot - it kept me moving forward and it kept the discussion going.

Granting Certifications and Managing The News Section
Screen Capture (3 of 4): Granting Certifications and Managing The News Section
Feedback Loops - Customer and CEMEX Staff
Screen Capture (4 of 4): Feedback Loops - Customer and CEMEX Staff

Almost 100 screens were generated in low-fidelity. The big win was getting more feedback early on. When dealing with tight deadlines and high level of uncertainty, I prioritize progress over “getting it perfect”. I just knew it’s time to move to the next stage when the decision makers said “This looks how we envision it, just add a bit more colour”.

High Fidelity Work

Yes to Final Screens — Once The Whole Team is On-Board

Spotting inconsistencies

One of the reasons I actively took part in this project was to help the external designer avoid deviating from the CEMEX official design standards. The released version carried design decisions that miss on the fundamentals.

The largest amount of inconsistencies were driven from two areas:

  • the layout level - when the use of a responsive grid system is mis-interpreted or not implemented at all
  • the component level - when an UI element is used differently from its initial defined scope or when the same UI element shows or behaves differently across the app

The images contain few cases I came across, while below, you will find additional points I made for the debriefing of the technical team.

image showcasing inconsistencies at component level
Showcasing inconsistencies at component level
image showcasing 12 column grud at layout level
Showcasing 12 column grid layout for balanced proportions
image showcasing 4px grid at layout level
Showcasing 4px grid at layout level

Key Screens Deliverables

With stricter UI rules and by relaying on the Sketch - UI Components Library - I managed to stay consistent and deliver on time the screens depicted in the low-fidelity phase. Here are some examples, for illustration purpose.

Final Thoughts

Conclusions and Lessons Learnt

  • What may initially seem like one or two business problems often expands into multiple use cases and screens that require thoughtful design attention.
  • Early feedback and team buy-in are critical to a project’s success. It’s essential to create space for everyone involved to share their perspectives and concerns.
  • No matter what stage of the project I join, I always look for ways to improve the user experience and enhance the UI.
  • In the end, it’s less about “what the designer can do” and more about “what we can accomplish together as a team.” Close alignment with other designers and the technical team always pays off.